Migrated over from Hazzard@lemm.ee

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Joined 3 months ago
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Cake day: June 28th, 2025

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  • This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.

    Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?


  • Haha, perfectly valid, thanks for the clarification!

    Edit: Just realizing who you are here, and wanted to express my gratitude! Bazzite has been the thing that finally allowed me to feel comfortable ditching Windows on a gaming living room PC, with all my finicky requirements for HDR and a clean controller-driven experience, and it’s been a fantastic decision.




  • Very cool! I’ve only just recently gotten to experience the joys of AV1 for my own game recordings (Linux is way ahead of Windows here), and dang is it nice. 10 minute flashback recordings of 4K HDR@60 for only 2.5GB, and the results look fantastic. Can just drag and drop it over to YouTube as well, it’s fully supported over there.

    Glad to see things moving, I’ll be eager to check this out in a few years once it has wider support!


  • I mean… it’s not shocking that “officially optimized” doesn’t mean Nvidia contributed for years to the game. It’s probably a month or two of consultation. I’m sure Nvidia’s engineers are competent and can optimize better than this, but I wouldn’t expect a radical overhaul just because they touched it.

    I don’t think this really tells us anything except that execs are gonna exec, and companies love a good advertising tagline regardless of how misleading it is. So… nothing new.



  • My guess here is that it isn’t Denuvo, it just seems like it’s not designed for Open World games. These issues all also exist on console, where Denuvo isn’t a problem (although it certainly isn’t helping either). Dragon’s Dogma 2 exhibited a lot of the same poor performance and stuttering nearly a year before MH Wilds came out.

    By then, I assume the game was too far into development to change course, with it’s ambitious design and a lot of AI that has to always run in each area adding to the engine issues.

    Honestly… I’m not sure how much better they can make it, given how much time they’ve had to work on it, and that DD2 never really escaped its issues too. It feels like RE Engine was just… fundamentally not designed for this, no matter how great an engine it is in its niche.