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Joined 8 months ago
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Cake day: June 16th, 2025

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  • The thing is, we just use whole numbers. If you get under 1, then you move down by one SI prefix et voilà, you have whole numbers again

    I’ve never thought of counting on fingers as a good reason for using it for units. But since our numeric system is base 10 (likely because of having 10 fingers indeed), it’s easier to have our unit systems as base 10 too. If we all learned to think in base 12 from ground up, having base 12 units would make a lot more sense too




  • Aren’t both pretty imminent in Canada? I seem to recall something about China operating a secret police in Canada to keep Chinese people in line. A Chinese backdoor wouldn’t affect you personally, but if you have a conversation with a Chinese person that’s critical of the CCP, a Chinese backdoor in your phone COULD affect them.

    I guess something like GrapheneOS would work best. I hear they’re partnering with some manufacturer to get rid of the Pixel requirement. Very much intrigued personally. I’m still happy with my aging iPhone and don’t have a threat model to be super concerned about state level actors, but if push comes to shove, I’m getting either GrapheneOS, or a de-googled Android ROM on a Fairphone at the very least.





  • I think that’s the easy bit. For me at least.

    Any sort of artwork is expensive to commission though. And if you’re born without a shred of artistic talent in your entire being, you ain’t doing it yourself.

    So I’ve got some very broad strokes vision of a game I want to build and I haven’t expanded on it further because I know I can’t afford to make it.

    If I do decide to make it, I’d have to hire someone to do 3D modelling* at the very least. I don’t see a world where that’s feasible without copyright, because then I’d just be paying someone’s salary (or commissions) and be out of pocket for it.

    * No, don’t worry, I’m not thinking of yet another photorealistic-ish looking 3D game. More like something in the style of the 3D Zelda games or like some of the (MMO)RPGs of the 00s.



  • Well, Valve funds Linux development and other than GOG, they run the only passable online game store. Idk if you remember, but you used to have to find a shop that stocked the game you wanted and then buy it from there. Steam and EGS have more or less everything, but since EGS is a Chrome instance running inside Unreal Engine 4, it’s extremely slow. Yes, they managed to invent something worse than Electron.

    Ubisoft, on the other hand, went from creating some of the most iconic games ever made, to pumping out repetitive garbage. Any individual newish Assassin’s Creed game isn’t bad, but once you’ve played Origins, Odyssey, Valhalla… You no longer feel like buying Mirage and Shadows.

    I may be wrong, but there’s sources saying Valve pays game and steam developers roughly 1 million dollars a year, hardware developers about 400k a year. Likely much of it in the form of profit sharing. They could hire 10x as many people and still be profitable, but what’s the point of adding bloat to something that works? Over-hiring during good times tends not to end well for the people hired, nor the company’s actual productivity.



  • Unfortunately all open source software is just food for LLMs now. That’s something we’re gonna have to accept. Contribute to open source and OpenAI, Anthropic and Google will make money off your contributions.

    So either we accept this, or the Odoo model kinda works if you still want to make money. It’s open core, and with an enterprise license you get access to the enterprise repository as well (or maybe you have to be a Partner, I don’t remember), but the enterprise codebase is not open source and not publicly available - meaning there’s a lot of stuff that the LLMs shouldn’t be able to learn from, but clients will still know what code is running on their servers (kinda important if you’re doing custom modules to extend the upstream ones)