• 0 Posts
  • 4 Comments
Joined 5 months ago
cake
Cake day: June 23rd, 2025

help-circle

  • They are part of the deflection yoke. If you saw that chunky core wrapped in magnet wire on the skinny end of the tube that’s what that was. They aren’t always permanent magnets, most of the later model TVs used electromagnets, but it’s how the electron beam is moved across the screen. All of them will have very strong magnets somewhere by design.



  • It’s not one big optimization, it’s a product of Id actually having some of the best UE developers on the planet being able to tweak the engine to run like a beast. Each level is crafted from the ground up to allow for some sweeping optimizations revolving around actor loading and culling, and the game uses proper light baking to allow raytracing to handle marginal calculations instead of explicit path tracing every shadow. It’s a lot of little things that all take impressive amounts of skill and management to pull off effectively, a lot of this stuff is implemented poorly in other games and it show

    Edit: Id has their own engine, I always confuse quake/doom and UE. Still though, Id has always built games that were well optimized. Look at some of the systems they managed to port quake to. I was wrong about the engine, but not about the talent in the studio.s.