On my Steam Deck, or if you prefer a Switch, any game is a mobile game. You can suspend and resume quite easily, and as long as you can do the same on a phone, it’ll fit that use case just as well. My mobile use case might be killing 15 minutes at the DMV, or it might be an hour long train ride. I’ll pick the right game for the job.
My experience on the Deck and Switch is the opposite: different games lend themselves to different form factors. And both of those (along with other handhelds like the Logitech G Cloud, PlayStation Portal, AYN Odin series, etc) are not really in the mobile space. I can’t imagine a middle schooler taking their Deck or Switch to school. I can’t imagine breaking one of those out on a 15 minute break while working retail or food service. I would not have lugged those devices around campus to play between college classes. The Switch is an exception because it’s a home console too, but the rest of those devices are incredibly niche products that sell orders of magnitude less than either consoles, gaming PC’s, or phones.
And you said yourself: you pick the right game for the job. I could totally emulate Metal Gear Solid 2 or 3 on the Deck, maybe even 4. But I would inevitably get stuck in a 30 minute long cutscene from Kojima. It may be possible to either use a save states or just hit the power button to suspend, but that’s still a bad experience. Just because you can do something doesn’t mean it’s good. I do keep a selection of games on the Deck for different situations.
My wife and I love Skyrim and have almost every version of it. I probably have 1,000 hours in, she is probably close to 10,000 at this point. We always joke about how one of the worst things you can do for yourself is save and stop playing mid-dungeon. You get in a groove and reserve some of the RAM in your brain for keeping track of the in-game space, and if you stop and come back to it a day, week, month, or year later it takes some work to mentally recover. We always try to go back to a house, or at least a town, to save.
For something like Candy Crush or Sudoku? No problem, I can get right in. For a big AAA action game? I need to remember the controls, the map layout, what’s going on with the plot, what my items or build or whatever is, what the enemies are like and how to deal with them, etc. If I’m sitting down for a 2 hour gaming session it’s no problem if I take 3 minutes to get up to speed again, but for a 15 minute break that’s 20% of my time.
Another factor is how long it takes to get in game. I recently played through Subnautica (streaming with Steam Link to either my Deck or Shield), and while it was a great time I was annoyed at just how long it takes to get into the game. Even on an SSD it simply takes forever to load, sometimes close to 2 whole minutes. And I know of plenty of other games that are even worse with all the splash screens and BS before the start menu- the Crash N Sane Trilogy is a big offender for example. If I’m on a 15 minute break I don’t want to spend 20% of that time waiting for the game to start.
It’s exit points and entry points. Most console or PC games are designed with play sessions of at least 30 minutes, usually more like an hour. If you don’t take the exit points, you’re starting a new dungeon or new quest line or whatever and are locking in for the next 30-60 minutes. (You could argue games like Civ might have intended play sessions more like 8-16 hours). Successful mobile games have much more frequent entry and exit points.
RE2 would certainly work fine on the Deck and Switch, but not in those “mobile” contexts. And I don’t think there is enough demand to add Android and IOS support on top of that.
But I get to choose what I think is the right game for the job. The Switch is successful because it serves both masters. Not making the game available just makes me less likely to bother with mobile games at all.
On my Steam Deck, or if you prefer a Switch, any game is a mobile game. You can suspend and resume quite easily, and as long as you can do the same on a phone, it’ll fit that use case just as well. My mobile use case might be killing 15 minutes at the DMV, or it might be an hour long train ride. I’ll pick the right game for the job.
My experience on the Deck and Switch is the opposite: different games lend themselves to different form factors. And both of those (along with other handhelds like the Logitech G Cloud, PlayStation Portal, AYN Odin series, etc) are not really in the mobile space. I can’t imagine a middle schooler taking their Deck or Switch to school. I can’t imagine breaking one of those out on a 15 minute break while working retail or food service. I would not have lugged those devices around campus to play between college classes. The Switch is an exception because it’s a home console too, but the rest of those devices are incredibly niche products that sell orders of magnitude less than either consoles, gaming PC’s, or phones.
And you said yourself: you pick the right game for the job. I could totally emulate Metal Gear Solid 2 or 3 on the Deck, maybe even 4. But I would inevitably get stuck in a 30 minute long cutscene from Kojima. It may be possible to either use a save states or just hit the power button to suspend, but that’s still a bad experience. Just because you can do something doesn’t mean it’s good. I do keep a selection of games on the Deck for different situations.
My wife and I love Skyrim and have almost every version of it. I probably have 1,000 hours in, she is probably close to 10,000 at this point. We always joke about how one of the worst things you can do for yourself is save and stop playing mid-dungeon. You get in a groove and reserve some of the RAM in your brain for keeping track of the in-game space, and if you stop and come back to it a day, week, month, or year later it takes some work to mentally recover. We always try to go back to a house, or at least a town, to save.
For something like Candy Crush or Sudoku? No problem, I can get right in. For a big AAA action game? I need to remember the controls, the map layout, what’s going on with the plot, what my items or build or whatever is, what the enemies are like and how to deal with them, etc. If I’m sitting down for a 2 hour gaming session it’s no problem if I take 3 minutes to get up to speed again, but for a 15 minute break that’s 20% of my time.
Another factor is how long it takes to get in game. I recently played through Subnautica (streaming with Steam Link to either my Deck or Shield), and while it was a great time I was annoyed at just how long it takes to get into the game. Even on an SSD it simply takes forever to load, sometimes close to 2 whole minutes. And I know of plenty of other games that are even worse with all the splash screens and BS before the start menu- the Crash N Sane Trilogy is a big offender for example. If I’m on a 15 minute break I don’t want to spend 20% of that time waiting for the game to start.
It’s exit points and entry points. Most console or PC games are designed with play sessions of at least 30 minutes, usually more like an hour. If you don’t take the exit points, you’re starting a new dungeon or new quest line or whatever and are locking in for the next 30-60 minutes. (You could argue games like Civ might have intended play sessions more like 8-16 hours). Successful mobile games have much more frequent entry and exit points.
RE2 would certainly work fine on the Deck and Switch, but not in those “mobile” contexts. And I don’t think there is enough demand to add Android and IOS support on top of that.
But I get to choose what I think is the right game for the job. The Switch is successful because it serves both masters. Not making the game available just makes me less likely to bother with mobile games at all.