The reason this likely hasn’t been the case in the past was consoles generally had proprietary hardware that was extremely limited so games were made to squeeze every last drop out of hardware. Additionally the consoles were identical hardware so drivers didn’t need to be robust.
PC’s are myriad in their internal specs which makes drivers for GPU’S and solving bugs and conflicts gets way harder.
However, in recent history the consoles’ hardware have all basically converged to basically be PC’s anyway. Sony and MS are both running AMD platforms and DirectX. Of course Nintendo complicated the matter by switching from AMD in Wii to Nvidia for the switch, but there was never any chance Nintendo was going to care about PC anyway.
The reason this likely hasn’t been the case in the past was consoles generally had proprietary hardware that was extremely limited so games were made to squeeze every last drop out of hardware. Additionally the consoles were identical hardware so drivers didn’t need to be robust.
PC’s are myriad in their internal specs which makes drivers for GPU’S and solving bugs and conflicts gets way harder.
However, in recent history the consoles’ hardware have all basically converged to basically be PC’s anyway. Sony and MS are both running AMD platforms and DirectX. Of course Nintendo complicated the matter by switching from AMD in Wii to Nvidia for the switch, but there was never any chance Nintendo was going to care about PC anyway.