Renegade, mastered.

  • eleijeep@piefed.social
    link
    fedilink
    English
    arrow-up
    38
    ·
    5 days ago

    For some reason I thought this was going to be an open-source community effort, but it’s not. It’s proprietary and made by an indie studio called Totem Arts.

    Disappointing.

    • Smaile@lemmy.ca
      link
      fedilink
      English
      arrow-up
      15
      ·
      5 days ago

      yah, 12 years of cooking is crazy for it not to be. wonder how many open source games could actually be made like that.

        • claymore@pawb.social
          link
          fedilink
          English
          arrow-up
          7
          ·
          5 days ago

          Xonotic (arena shooter), 0 A.D. and Beyond All Reason (RTS), OpenTTD and OpenRCT2 (management sim), VVVVVV (platformer).

          These are the one I’ve tried, out of all of them VVVVVV is probably the most polished since it was a commercial project that later got open sourced. BAR is pretty good too if you like over the top RTS games. TTD and RCT2 are reimplementations of the original games. I don’t have strong feelings towards Xonotic but arena shooters aren’t my thing so 🤷‍♂️

        • I Cast Fist@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 days ago

          I think the easier ones to find are RTSs, or maybe that’s mostly my preferences. Anyway, there’s 0 A.D, which is kinda like an expanded Age of Empires, Beyond All Reason and Zero-K which are more similar to Total Annihilation.

          Unciv is a Civ 5 clone and Mindustry is a mix of things - tower defense and factory-style (conveyor belt) resource gathering and transformation.

    • Agent_Karyo@piefed.worldOP
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      5 days ago

      That’s not the end of the world.

      I am a huge supporter of FOSS, whenever possible I use FOSS applications on both desktop and mobile. But indie games is actually one area where it would make sense to have proprietary engine and art (albeit maybe for a period of say 10 years for the engine and a somewhat longer period for art).