They don’t have to push Steam DRM on devs. They could just leave stuff open like on GOG… They could use a scaling model of fees based on the popularity one’s games receive, since people have said the current levels are prohibitive for micro indie devs…
If you want to sell your product in a store, your product has to abide the stores rules. This is nothing new. You don’t get to whine about how you can’t sell enough anywhere else because customers prefer buying from the store, that’s asinine.
They don’t have to push Steam DRM on devs. They could just leave stuff open like on GOG… They could use a scaling model of fees based on the popularity one’s games receive, since people have said the current levels are prohibitive for micro indie devs…
they don’t push steam DRM…devs choose whether they want it or not
I know devs can choose; I didn’t say “force,” after all. But the fact that so very few games are DRM-free bugs me…
That not steams fault so why bring it up?
They encourage it, I’m sure.
So a hunch is all you got…
If you want to sell your product in a store, your product has to abide the stores rules. This is nothing new. You don’t get to whine about how you can’t sell enough anywhere else because customers prefer buying from the store, that’s asinine.