t’s certainly been a journey for Valve. A week prior to the Steam Frame’s launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it’s launching the Frame for today.
Here’s Lyons on the memory crisis:
“We set out to design this hardware with one particular price in mind, but we’ve made choices to make sure that we’re making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world.”
Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.
Not exactly boding well of the Steam Deck 2.



Same. Got an index but the wiring aspect always hindered me on a short vr session. Booting up and placing base-stations. And it almost always was kind of a workout after an hour. I hope for the new one to be less warm and lighter on my head. Such that it is more of a relaxed goggle.
I sadly barely used mine but have pleanty of vr titles i alwase wanted to try but were too much of a hassle to set it all up just for an relaxed hour after work.
With the wireless and local play? Some easy minded or story games could be played on a couch without any hassle.
Oh and also no more whine from the base-stations spinning at mach 3 :3