alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 years agoRebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'www.pcgamer.comexternal-linkmessage-square3linkfedilinkarrow-up186
arrow-up186external-linkRebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 years agomessage-square3linkfedilink
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up39·2 years agoVery wise. Scope control may be the single most important factor in getting your game shipped.
minus-squarefalidorn@lemmy.worldlinkfedilinkEnglisharrow-up10·2 years agoNot just a game. It’s a core part of any project management. Unfortunately, we’ve seen the industry does it very poorly overall.
Very wise. Scope control may be the single most important factor in getting your game shipped.
Not just a game. It’s a core part of any project management. Unfortunately, we’ve seen the industry does it very poorly overall.