inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 1 month agoThe people have spoken: Motion blur is the worstwww.pcgamer.comexternal-linkmessage-square162linkfedilinkarrow-up1526file-text
arrow-up1526external-linkThe people have spoken: Motion blur is the worstwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 1 month agomessage-square162linkfedilinkfile-text
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up7·1 month agoWhen done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.
minus-squareBlackLaZoR@lemmy.worldlinkfedilinkEnglisharrow-up5·30 days agoDepends on what type of AA we’re talking. Old style geometry based tech is actually increased resolution at the edges. New temporal tech tho…
When done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.
Depends on what type of AA we’re talking. Old style geometry based tech is actually increased resolution at the edges. New temporal tech tho…