• yeehaw@lemmy.ca
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    4 days ago

    Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something

    • Aks@pawb.social
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      4 days ago

      Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.

      When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.

      • yeehaw@lemmy.ca
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        4 days ago

        I think half life had this too. I think I remember flipping between this in counter strike not knowing what was better or worse back then lol.