alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 hours agoStudy Finds Majority Of Game Dev Companies Use Generative AI Already Despite Worker Concerns [also various stats about game devs themselves]www.gamespot.comexternal-linkmessage-square7fedilinkarrow-up152arrow-down10
arrow-up152arrow-down1external-linkStudy Finds Majority Of Game Dev Companies Use Generative AI Already Despite Worker Concerns [also various stats about game devs themselves]www.gamespot.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 hours agomessage-square7fedilink
minus-squareSamuraiBeandog@lemmy.worldlinkfedilinkEnglisharrow-up8·6 hours agoYeah I guess there’s the code assistants, that’s probably the main one.
minus-squareHackworth@lemmy.worldlinkfedilinkEnglisharrow-up2·4 hours agoRe: the 3d space, there are text-to-3d generative workflows of varying efficacy (I think Meshy is popular). There are texture generators that include depth maps.
minus-squareSamuraiBeandog@lemmy.worldlinkfedilinkEnglisharrow-up3·3 hours agoThat’s more impressive than I expected, I assume tools like that are actually used extensively in the games industry.
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up1·5 hours agoHell yeah, it’s been a pretty nice autocomplete for me. Smart for boilerplate, not so much for everything else.
Yeah I guess there’s the code assistants, that’s probably the main one.
Re: the 3d space, there are text-to-3d generative workflows of varying efficacy (I think Meshy is popular). There are texture generators that include depth maps.
That’s more impressive than I expected, I assume tools like that are actually used extensively in the games industry.
Hell yeah, it’s been a pretty nice autocomplete for me.
Smart for boilerplate, not so much for everything else.