It can work in the normal tab bar at the top
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It can work in the normal tab bar at the top
It looks like the ux is very different this time tho
I love it, it was basically the only thing I missed when I switched from Chrome to Firefox. I’ve reorganized all of my tabs and everything is so much cleaner than it was a few days ago.
Now we just need jxl, webgpu, and better themes!
Desmos scientific calculator isn’t open source but it is what I end up using most of the time. It just does float stuff though, it can’t handle something like (10100+1)-10100
It also doesn’t support nearly as many features as the graphing calculator does, for some reason. But it formats everything very nicely and you can copy and paste as latex
I know some people are suspicious of fedora specifically because of its ties with IBM.
Arch also can absolutely be installed just as quickly as any other distro if you use the archinstall script. I used it recently to install KDE plasma onto a Chromebook from 2017 and everything worked exactly as expected, I haven’t had any issues with stability so far. Can absolutely be done in under half an hour. It ofc doesn’t come with the advantage of understanding exactly how your system is set up, like you would if you did it yourself.
The last time I did that (slightly different setup with xfce) though I broke it somehow and ended up with if freezing often when booting, although I’m still not sure if that was a hardware problem or not, but it doesn’t seem to be happening anymore. I also broke something with the audio jack somehow around then during an update, but chromebooks have weird audio drivers and you need to use this script maintained by (afaik) one person in their spare time. Anyways I would expect a framework laptop to handle it better as it’s newer and more common hardware.
The ti-84 plus is based on the zilog z80. From 1976. The calculator is still being made, and still costs $100.
Better calculators just use floating point math with a few tricks on top to pretend it isn’t floating point math.
The UI looks the same lol
The layers are the big thing, but its hard to show because the final result looks the same anyways
Yea I edited to say RISC-V specifically, thx
In theory it should be able to be more power efficient. In practice, less development has been put into RISC-V CPU designs so they are still less power efficient than Arm (and maybe x86 even)
Still, a fully path traced game without the loss in detail that comes from heavy spatial and temporal resampling would be great
And with enough performance, we could have that in VR too. According to my calculations in another comment a while ago that I can’t be bothered to find, if this company’s claims are to be believed (unlikely) this card should be fast enough for nearly flawless VR path tracing.
It’s less exciting for gamers than it is for graphics devs, because no existing games are designed to take advantage of this high of rt performance
Rasterization could be simulated in software with some driver trickery, but apparently it has less fp32 performance than the 5090 so it would be significantly slower
Still, a RISC-V based GPU is very weird, normally I hear RISC-V being slower and less power efficient than even a CPU.
I expect it to be bottlenecked by complex brdfs and shaders in actual path tracing workloads, but I guess we’ll see what happens.
It’s hard to say. “Open core” means that most of the software is open source (licenses vary) but some features are locked behind a paywall. Gitlab takes this approach for example, also maybe onlyoffice.
There are some pretty corporate “open core” software companies tho, that’s a more grey area
You could keep the kernel tho while changing the gui
The b580 is pretty fast with RT, it beats the price comparable Nvidia gpus
With some games, pre baking lighting just isn’t possible, or will clearly show when some large objects start moving.
Ray tracing opens up whole new options for visual style that wouldn’t really be possible (aka would probably look like those low effort unity games you see) without it. So far this hasn’t really been taken advantage of since level designers are used to being limited by the problems that come with rasterization, and we’re just starting to see games come out that only support rt (and therefore don’t need to worry about looking good without it)
See the tiny glade graphics talk as an example, it shows both what can be done with rt and the advantages/disadvantages of taking a hardware vs software rt approach.
You can get a ray tracing capable card for $150. Modern iGPUs also support ray tracing. And while hardware rt is not always better than software rt, I would like to see you try to find a non-rt ighting system that can represent small scale global illumination in a large open world with sharp off screen reflections.
The chrome tab groups were what I missed the most when I switched, so I’m happy with the change. It’s a little jankier feeling as in chrome it’s harder to drag a tab out of the group, while in Firefox if you move a tab to the end it’s hard to get it to stay in the group.
It would also be nice if any of it was themeable, but themeability in Firefox is a whole other problem.