

If that’s the case I can’t really fault Valve here.
Living fossil.
Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io


If that’s the case I can’t really fault Valve here.


Wouldn’t surprise that much, as far as I’ve heard from as far as I remember Valve is a great place to work and by all accounts treat their employees well.


Love seeing Blue Prince win awards. Such an inventive, creative and amazing game.
I was just warning them to set their expectations. It’s a sad state of affairs.
Even 12GB honestly feels low these days. I have a 4070ti that I regret buying because I still run into VRAM bottlenecks and I don’t even play in 4k. I guess if you’re content with 1080p you might get away with it but I’d be super weary about buying anything with only 8GB.


It was literally the only way Alan Wake 2 was getting made, no other publisher would finance the project after Alan Wake 1 sold poorly and Sam Lake/Remedy really wanted to make it.


I mean… as with all Remedy games the writing, tone and style is pretty much the draw. MP3 is a great third-person shooter, but it’s not a great Max Payne.


Unbelievable game for its age, it looks bonkers good for a 2005 release with some really impressive particle effects and particularly distortion effects. Shockwaves from explosions and slow motion bullet traces look phenomenal still and really smooth, clean and sharp.
Gunplay is great and holds its own against most modern releases, with literally every weapon barring the oddly anemic assault rifle feeling amazing to use. The combination of extremely intentional level design and the insane-for-its-time AI makes every fight fun and different.
If you haven’t played it yet it’s regularly sold on GOG for like a dollar and I consider it a must-play. Make sure to grab the Echo Patch and dont forget to play the Extraction Point expansion too, which is included in the GOG edition and is phenomenal - perhaps even better than the base game.


Shame it’s just the original Splinter Cell. I’ve been wanting Chaos Theory on GOG for years. Also would love an actual PC port of the OG Xbox version of Double Agent, but I know that’s dreamland copium. It’s an awesome game and easily the better version but trapped in the Xbox ecosystem.


Disney probably.


I’ve seen some gameplay of it and can’t say it looks great. I expected “clunky Vampire Dishonored” though by now so that part ended up being as expected. A studio who’s only made walking sims before trying their hand at an action game for the first time was always likely to end up shaky.
What’s disappointed me was the writing. I don’t really like any of it, and I’m less into Fabian than most seem to be. Granted I only watched a few hours.
Still, if you love the World of Darkness and enjoy gratuitous power fantasies it might be worth grabbing on sale.


It’s the same as in any art field I think. Inevitable side effect of the internet and modern technology. I listened to a podcast a while back that had one of my favourite small indie bands as guests, and they were discussing how the same thing applies for music. The market is simply way, way oversaturated.


Really? It was such a massive flop and was so entertainingly bad it became an instant meme, and ironically turned into one of the most memorable releases of the year - just for all the wrong reasons.


Deadfire felt… just kinda bland and mediocre to me. In fairness I never played PoE 1 so maybe I wasn’t fully invested in the world, but I kinda just got bored sometime around the halfway point of Deadfire and never finished it.


You’re telling me the invisible hand of the market isn’t giving everyone exactly what they deserve?!


I was into it for like 4 straight months last year but fell off over Christmas and never really picked it back up. If I take a break from something for whatever reason I tend to lose all interest in it and more or less forget it exists. Just ADHD things I guess.
I kind of regret losing momentum as I feel like I was getting better at it, but at the same time it might be for the best. One of the other reasons for quitting Dota was to actually get to experience and finish some quality single player games. Last fall Deadlock was taking all my time.
Also I’m not getting younger am I, won’t keep up with the teens forever in a fast game like Deadlock.


Quitting Dota 10 years ago was the best gaming decision I ever made. I still love the game but playing it made me nothing but miserable.


Yeah I think I agree with you on all counts. I haven’t finished it, mind. I also sort of got taken out of immersion constantly by the enormous body count you rack up in every single main story mission. You’re essentially committing genocide, and nobody fucking cares. It’s such a bizarre clash with all the immersion centric features of the open world sandbox. Even the story tries to be grounded, and then you murder like a thousand O’Driscolls and several hundred sheriffs.


If you don’t disable TAA RDR2 actually does look quite blurry, especially the vegetation looks terrible. I found the best results from using DLDSR as anti-aliasing, but it does take a heavier performance toll.
Also I should get around to finishing RDR2 some day.
I remember SLI! Those were fun times. With today’s prices I’m glad the concept never amounted to anything, though.