

Who are you arguing against? What’s this rant supposed to teach me? You don’t like copyright? Fine, tell me with one sentence - not a wall of text.
Who are you arguing against? What’s this rant supposed to teach me? You don’t like copyright? Fine, tell me with one sentence - not a wall of text.
The government is very split on many questions. Privacy being a weird one because it’s the (somewhat) left-leaning Social Democratic that usually come up with these crazy ideas without understanding the implications of privacy.
See Chat Control 2022-2024 https://www.techradar.com/computing/cyber-security/chat-control-all-you-need-to-know-about-the-eu-plan-to-scan-all-your-whatsapp-chats
I disagree with all three paragraphs.
Except AAA studios also generate their open worlds and then sloppily (albeit manually) fill it with some content. Some studios do better than others here but you can clearly tell when most side quests are just all the same format.
We’d still like the option to opt out of that mess, though. I’m not sold on the quality nor the ethics yet.
Firstly, if they don’t believe in copyright, they shouldn’t be advocating for copyright, i.e. don’t base your whole business model hypocrisy. “Copyright for ther but not for me”.
The second paragraph has a vaguely defined “resources”. I assume you mean that people learning art looks at existing art as a way to get better and produce new art. I don’t think this should be in the same category as copying art from “commons”. I do believe generative AI to be copying rather than learning, unlike humans.
The third paragraph tries to put a class barrier on good morals. Let’s assume that is true. I’d argue that anyone that has the time and money to start their own venture into game development also is quite “comfortable” and should therefore be measured by the same stick.
As to that assumption: Most open source is created by people in their spare time. They mostly have full time jobs to do as well, the collaboration is done for fun or as a calling to do good for the world.