The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 3 years ago
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Cake day: July 24th, 2023

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  • Telltales Batman is on my TODO list, gotta get on that. IMO the first TT Borderlands was fairly fun, haven’t touched the second season.

    It’s been several years since I played LiS, so the details of the game are a bit hazy. I recall it feeling bit lame on the beginning, but it did ramp up quite a bit towards the end. The beginning was (mostly) some school drama, like some girls acting like absolute brats and dealing with that.

    The first episode is free on steam, btw. If you’re on the fence, try it out before purchase.


  • I’ve only played through the first LiS “season”, it’s all right. Gameplay is pretty similar to Telltale’s Walking Dead/Wolf Among Us/etc -if you enjoyed those, you probably will enjoy LiS.

    If you aren’t familiar with Telltale’s games, theyre “adventure games”. Quotes because they don’t really have a “verb menu” or inventory puzzles etc like the traditional point&click adventure games. They’re more of a interactive stories with few branching paths/choices, kinda walking-sim adjacent ish.

    I’d recommend the Walking Dead or Wolf Among Us over Life is strange, but it isn’t bad either.


  • apparently renoise doesn’t allow values less than 5ms… which also seems to work just fine, huh.

    ASIO doesn’t seem to want to work, and it doesn’t do anything for me anyway, I’ve been more than kontent with the DirectSound (I have no idea what wine 9/10/11 does with it under the hood, plays fine through pipewire & my virtual devices) - and renoise isn’t really a traditional daw anyway, it can record instruments for sure, but it’s more of a old-skool tracker with vst/vsti and daw-like automation.

    edit: “kontent”… my kde-isms peaking through. heh.

    edit2: ffwiw: when I last used renoise on this same machine on win10, I absolutely could not have set the latency below 20ms, even a single instrument of any kind would immediately crackle.



  • While I don’t specifically know about version 11 (EDIT: now I do!), but I’ve been running windows daw + vst’s on wine 9-10.?? for ages. Using Renoise + bunch of different vst’s (mix of vst2 and vst3), all of them seem to work just fine. I did have to install dxvk to the wineprefix to get the ui of some plugins to work, but they do work fine(ish) with it.

    Now, the thing I have NOT tested is ilok drm. So far I’ve managed to do with plugins which don’t use it.

    I see wine 11 is already in my distro’s testing repos. Aggressive waiting starts.

    edit: for clarification, preset dropdown menu’s from one specific plugin vendor (solemntones) vst’s needs to be click/dragged the right way, otherwise they seem to not work. Bit annoying, but otherwise my plugins work.

    edit: seems to work just as well on wine 11. But sample size = me & my vst/vsti’s.








  • it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?

    And yet, I guess it was technically true:

    Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.

    I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.



  • you can always add eg. a swap file later if needed - apparently not as good as a swap partition, but it is more flexible. With 48 GB of ram I hardly think you’re going to have issues, but that depends entirely on what do you do with the system.

    Firewall isn’t really helping the system against you, it’s to block ousiders getting in - more or less.

    install locations: if you just use what’s in mint’s repositories, you don’t really need to think about it. Out-of-repository stuff like steam games etc generally live in ~/.steam or so. Or in some dedicated path you configure in steam/whatever.

    As for snap/flatpaks/whatever, haven’t used a single one. But in general: I’d favor the distribution’s repos, if at all possible for installs. If the app isn’t there, but is in snap… fine, I guess? As long as it’s managed by some kind of package manager for easy install/update/uninstall. But having to manually download and install from a website? Rather not, that’s when the maintenance becomes manual.

    And of course, opinions are opionated. Your system, your rules. :P




  • depends. high refresh rate is great if you play fast moving games. The difference is pretty much “same” as 30->60 when going from 60 to 120, for example. After seeing something at eg. 120 fps, “60 feels like 30, kinda” - just a personal observation.

    For turn based 4x games, isometric rpg’s etc, probably won’t make much of a difference.

    FPS, racing, etc fast? yea, it’s great.

    edit: if you’re a movie enthusiast, 144 Hz screen might make sense if you watch a lot of stuff which is 24 fps. As 144 (and 120, for that matter) divide evenly with 24, making the tiny judder go away compared to 60 Hz screen.