

the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.


No worries, my comment was a bit ambiguous.


up to personal taste, to me it’s mostly about implementation. All motion blur isn’t terrible, but when it’s terrible, it’s really bad. Some older games had really odd stepping in it, or everything had a trailing blur of same length regardless of how fast the objects were moving, or motion blur is calculated at different fps/shutter speed than the game runs so the blur is either too long/short/fucky.
Mostly I’m about the fov being the dealbreaker here. My eyes start to hurt with narrow fov’s, feels like I’m straining something somehow. I usually go with something between 90-100, 110 in some rare cases.
edit:
oh, maybe I misunderstood the question: I mean, I agree it’s a dealbreaker. Just “FFS”'ing because it’s not an option.


ye. they tend to be.
Kinda funny that the review header states they had 0.1 hours in the game at review time - so they knew exactly what they were getting, still bought it - and have played over 9 hours after it. Like… why?
Just to get early in with the rage reviews and farm steam reactions?


Seen few videos about this, the game seems like decent-ish action adventure with Vampires, less like a rpg.
Might pick this one up when it gets to -50% sales or so.
edit: from the user reviews:
Why does this game need Paradox Launcher?
but seems like it can be circumvented, at least peeps with gog version seem to be doing so.
Why is there no Motion Blur toggle?
Why is there no FOV slider?
… oh ffs.
Why are there no basic accessibility options in 2025?
they didn’t detail what this means.
EDIT: for clarity, it’s amazing that motionblur/fow are not available options. Wasn’t criticizing the review, these are valid points.
But I’d like to know what accessibility options were omitted as well.


had not even heard of this game. Looks pretty cool, but according to PCGamingWiki it’s UE5… If the stuttery-options can be turned off, it’s probably entirely non-issue.
While I do subscribe to the “quality hours over quantity hours” for game length, 30€ still sounds a bit steep.
Oh well, wishlisted for now.


I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?


Turbo was on by default
while true, BUT: everyone I knew at the time, who had turbo buttons on their systems, told me that it made the computer faster and could lead to the computer breaking if it was left on all the time. So they just had the turbo off :|
I’ve been told this kind of belief was VERY common.


ooh, that’s a good list! Thank you for pointing it out! Bookmarked with violent intent.


I don’t play CS, but…
I dunno, bit better, bit worse, little bit of column a and b. To me this reads like “surprise-fomo-store”: congratulations, you found the rarest of things, good job, now fork over this months rent money, you’ll probably never get this lucky again!
Sure, you don’t need to pay, but same argument applies to lootboxes in general.
The prices of these rarer items are just silly. TBH.


Wasn’t that ue5 game as well?


Do other games recompile shaders after changing settings? Surely not? At least I can’t say I have noticed anything like that.


it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)
it gets messy.


tbh, I did the exact same thing, but came across that documentation today and realized my error… :P
hope it works!


AFAIK: PROTON_ENABLE_NGX_UPDATER=1 doesn’t update the dlss version/dll files, just some game-specific profile settings. You’d still need to replace the .dll files if you want newer/different dlss files.
https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings#ngx-snippet-updates-and-preset-overrides - at least the documentation here only talks about some snippets that envvar allows updating


I don’t have the game, but maybe it ships older dlss dll or uses some shit preset? I usually just replace the game dll with latest one from TPU (https://www.techpowerup.com/download/nvidia-dlss-dll/) and slap an env var to force transformer model DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_K (as per: https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings) (EDIT: render_preset_latest could work too, but last I heard K was latest, and the “newer ones” aren’t actually used yet, dunno of render_preset_latest actually uses those or K)
seems to work in the games I play, but, YMMV.
edit: might need DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE=on as well.


if you’re asking about epic pinball, it’s on gog: https://www.gog.com/en/game/epic_pinball_the_complete_collection
kinda weird that steam’s storepage doesn’t specify the formats, BUUUUT, the system requirements hit towards flac being available as well:



because then you would end up with a company without execs, and then you couldn’t fire anybody anymore /s
It’s probably a windows-thing, and it’s been quite a while since I last played it (seems like it was when win7 was still a thing), but I don’t think there’s been updates to it. Could be the sound issue I had was specific to some audio hardware or settings.
https://www.pcgamingwiki.com/wiki/Max_Payne#Issues_fixed has some audio fixes listed, but it’s been quite a while and I can’t remember the exact issue, but the audio was entirely “borked” without the fix.
Haven’t tested the game on linux yet.