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Joined 3 years ago
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Cake day: July 21st, 2023

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  • Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.

    The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.

    Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.

    I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.

    Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.





  • One day, Heroic stopped working for me, it was flagged and blocked by my network. They injected affiliated links that redirected to weird domains, with no warning on changelogs. I was worried of a man in the middle attack and I investigated the PRs. They did not even document it properly on the commits, but it was intentional, you could see the line changing in the code made by one of the main devs.

    Nothing against them making some money, I would have opened a rule for them. But doing this kind of thing without notifying people is shady at least. Later I found a message from the devs in one social network(mastodon maybe?) about adding it, but that is hardly notifying your user base. Subsequently, more people reported the client not working and they addressed it. It was not only about network rule that blocked most users, Heroic could not reach some GOG services without https and for some reason the weird redirects were forcing the route through http.

    With some wording, they made some users believe they had “team up with GOG”. But they just signed for the affiliated program that anyone can sign for, GOG had no idea who they were and were not officially endorsing them. Quite often you see on lemmy people arguing like GOG is behind Heroic, or that Heroic is an official GOG store.

    Since then (early 2024), I stopped recommending Heroic to people and moved to other options (wine, lutris, bottles). I am sure it was an honest mistake. But it will take a while to recover the trust.

    All problems aside, I still prefer an open-source solution that I can investigate this type of thing easily over a closed blob that I have to reverse engineer and sniff packages.





  • I feel like Atlus filled the space Square left after the merge, and it is living the golden age similar to what Square enjoyed in the 90s early 2000s. A bunch of quality titles coming each year in the most diverse genres (I think just missing something like Ehrgeiz, maybe they pull it out with the Sega merge).

    Not really sure what is different between the management of Atlus and Square Enix, but I feel like a bunch of Japanese companies are banking more on diluting their IPs and counting on the goodwill of people’s nostalgia. At least Square Enix did not drop everything to pursue the pachinko business (I hope).

    It seems that this article as based on this investor release, it has way more details omitted by the gamespot author https://www.hd.square-enix.com/eng/news/pdf/20250514_01_en.pdf