

I think Steam, GOG and Epic have API/SDK that anyone can use. It is not like they check what every single person is doing. Steam has a problem with gambling and grey market trading that uses their services, it is not like they are actively going after them.
Btw, Comet main dev is one of the devs behind Heroic. It seems imLinguin is also based in Poland and very active with the GOG community. GOG definitely knows about them. Maybe something changes since they are willing to invest on Linux now.
Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.
The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.
Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.
I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.
Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.