

Check out carapace. It takes a bit of setup but basically tries to make all the completions work in almost any shell. For me that solved the big step backwards from fish’s completions that nu’s native completions have.
Check out carapace. It takes a bit of setup but basically tries to make all the completions work in almost any shell. For me that solved the big step backwards from fish’s completions that nu’s native completions have.
Yeah, it has. I think they started out as loving the concepts of PowerShell but hating the implementation, combined with the fact that PowerShell is clearly a Windows-first shell and doesn’t work so well on other OSes (it surprised me a lot to find out that PowerShell even has support for linux).
nu
tries to implement these concepts in a way that’s more universal and can work equally well on Linux, macOS or Windows.
It’s arguably better as a scripting language than as an interactive shell. There are a lot of shell scripts out there that also dabble in light data processing, and it’s not the easiest thing to achieve well or without corner cases. So nu
scripts are great if all you need is shell scripts with some data processing.
nu
as an interactive shell is great for the use cases it shines at (like OP’s example), but a bit too non-POSIXy for a lot of people, especially since it’s not (yet) as well polished as something like fish
is for example.
Edit to add that nu
’s main drawback for scripting currently is that the language isn’t entirely stable yet, so you better be prepared to change your scripts as required to keep up with newer nu versions (they’re at 0.107 for a reason).
nu
's commands also work on JSON, so you don’t really need jq (or xq or yq) any more. It offers a unified set of commands that’ll work on almost any kind of structured data.
On older consoles, yes, absolutely. But people really shouldn’t let their saltiness from 5 years ago stop them from enjoying what has since become one of the better games of the past decade.
On the Playstation store, yes. On PC it was mostly fine, if a bit buggy because it was released too early (as so many games are unfortunately). But I and many other people enjoyed it just fine at launch, and it has gotten better and better every year since then. It’s still getting new content and patches 5 years after launch, and the modding scene is absolutely crazy right now, so many good stuff being released.
It had all of those things at launch.
This is so wrong I don’t even know where to start. There is an very convoluted web of how choices in literally dozens of quests affect other quests and other things in the world. There are hours and hours and hours of videos on Youtube going through all the choices you have and all the possible outcomes they give you and all the different endings the game has if you make the right choices.
And since when are we gatekeeping the term RPG? Even the Wikipedia article opens with “Cyberpunk 2077 is a 2020 action role-playing game”… It’s also based on a pen-and-paper RPG, and it’s original creator, Mike Pondsmith, is involved in the creation of this game and it’s upcoming sequel. I’m not sure how much more RPG you can be than that?
Some weird choices in this one, like completely ignoring Cyberpunk 2077 exists.
You’re probably correct, although I have no experience with zram so can’t be sure. But you’re absolutely right that PostgreSQL depends heavily on the OS disk cache for optimal performance. Lowering the PostgreSQL setting like Blaster M suggests won’t improve performance much, since all that setting does is tell PostgreSQL’s algorithms how much memory is likely to be allocated to the OS disk cache. Of course it’s best if it’s accurate, so you’re best off seeing how much memory is actually allocated to disk cache under heavy use before setting it, but it shouldn’t massively reduce performance if you don’t get it right.