Skua
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Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
2·25 days agoThat’s ok, I can paste what you were trying to compare here
Are you trying to say that the because the frames have differently-shaped facial features, my argument that the filter changed the shapes of facial features is wrong? If not, what are you saying?
I’m not seeing the relevance of your new video.
To show that even at the lower resolution, the eyes and lips are still changing shape
I’m not talking about texturing details or lighting. I’m talking about her eyes and lips being different shapes and sizes.
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
2·25 days agoYour images are coming from different frames
I mean, they’re the images that Nvidia chose to present as the comparison, but watching the video I do not see her eyes and lips growing like that in the idle animation
Imgur isn’t available in the UK, I’m afraid
With all due respect, I don’t think this shows what you think it shows. Here is that exact video downloaded, zoomed in, and brightened to clarify it: https://streamable.com/hpxx37
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
2·25 days agoSmooth fades with the brightness upped for visibility: left eye, right eye, lips
Here are the source images for you: DLSS off and DLSS on
Streamable is just a video uploading site, you can put any video file on there for free (though it will be deleted after a while). I used OBS to screen-record, it’s free and fairly simple
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
4·25 days agobut if you say, place it around a fixed reference, it is clear they remain the same size.
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
4·25 days agoI’d suggest taking a look at the comparisons on Nvidia’s website, because it really makes it obvious how much this is changing things https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
If we look at the one that’s in the article thumbnail, the blonde woman in Resident Evil, you can see it has made significant changes to her face: her eyes are bigger and the outside corners of them have been moved up, and her lips are much fuller
Edit: also it straight up changes the skin colour of the black football player in an orange shirt, and that’s presumably meant to be a representation of a specific real person. It’s not even a lighting change either, because the shirt is the exact same colour. It’s only his skin that changes
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
7·25 days agoUpscaling is supposed to look like the same thing at a higher resolution, whereas this is specifically making a point about looking different
Skua@kbin.earthto
PC Gaming@lemmy.ca•Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials
18·26 days agoI’m so glad that the GDP of a medium-sized country has gone into turning up the contrast on some videogames a little bit
Skua@kbin.earthto
PC Gaming@lemmy.ca•385TB video game archive saved by fans — Myrient has been '100% backed up' and validated, torrents being generated
3·27 days agoIt’s not a game, it’s an archive of games
Soup and bread is genuinely great if you have them available and don’t want to put effort into cooking. It’s the right kind of simple and hearty thing that helps when you feel run down
Skua@kbin.earthto
PC Gaming@lemmy.ca•800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
4·1 month agoThere are others way to achieve those end goals, though. Mutually exclusive paths are usually going to feel much better than some unforeseeable bullshit
Skua@kbin.earthto
PC Gaming@lemmy.ca•800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
16·1 month agoFrom the moon logic puzzle entry on the game’s own page’
Practically every puzzle in the game requires the player to either use highly unconventional logic, or be a psychic:
Can’t open the garage? You’d think you need to find the garage opener, right? Wrong. You need to use a workout machine, then open it with pure strength.
How does one open an envelope? With their hands? Or through a microwave? (Mind, you can open the envelope with your hands — you just shouldn’t, because that tears it, making it unusable for re-mailing, which is crucial for several characters’ paths through the game. It’ll depend on your team composition whether you can get past that or not.)
Yeah fuck this game
This title format is gonna be great in six releases’ time
Skua@kbin.earthto
PC Gaming@lemmy.ca•Anyone can recommend some good European Indie Devs / Games?
2·2 months agoThat’s fair, it is slow and often clunky. I am personally totally fine with the pace of it, but I get why it wouldn’t be for everyone.
To me, the ship navigation stuff was there to make the setting feel bigger and lend weight to the plot rather than the puzzles. I personally enjoyed stopping off at unexpected things I found along the way, or figuring out how to get to some of the less-accessible worlds (the marketplace at the very top left of the map stands out to me here). I’m okay with it not being a tightly-focussed puzzles-only sort of thing
Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours
Skua@kbin.earthto
PC Gaming@lemmy.ca•Anyone can recommend some good European Indie Devs / Games?
2·2 months agoThat’s fair, I can definitely see why it would be an acquired taste
Skua@kbin.earthto
PC Gaming@lemmy.ca•Anyone can recommend some good European Indie Devs / Games?
6·2 months agoI really enjoyed Chants of Sennaar. Heaven’s Vault is also worth checking out for those that liked it; it’s by an independent British team, the language puzzles are similar but (in my opinion) a bit more involved, and there’s more narrative & character stuff going on. It is not as smooth a gameplay experience as Chants, but it’s manageable to get cool puzzles
Skua@kbin.earthto
PC Gaming@lemmy.ca•Anyone can recommend some good European Indie Devs / Games?
12·2 months agoNoita and Baba Is You are both brilliant games from a few Finnish people. Baba Is You is a puzzlegame involving rearranging the rules of the puzzle you are in. It will make your brain hurt in the good way. Noita is a roguelike in which you are a witch and you build wands with the spells you find along the way. You can make ludicrously powerful wands with some creativity, and the game is ruthless enough that it basically demands you do so.
I’ve already mentioned Heaven’s Vault elsewhere here, so I’ll plug A Highland Song from the same British indie team too. It’s an exploration / climbing game with some simple and really cathartic rhythm sections. The visuals and music are gorgeous
Assetto Corsa Evo! And probably also Assetto Corsa Rally, depending on when that’s done. However I am unlikely to get much on release as I have plkenty of unplayed stuff that I really want to play already

I do think there is a real possibility to do something interesting with that idea - Hellblade could probably use it well - but seeing it marketed for stuff like the Elder Scrolls and Fifa is way off from that