I have a vague recollection of the developers building the highest settings were optimized for a future where single-core performance was where computing power would develop on… But then, cpu technology advanced towards parallelization/hyperthreading/multi core, and it took far longer for single core performance to catch up to Crysis’ highest demands
I have a vague recollection of the developers building the highest settings were optimized for a future where single-core performance was where computing power would develop on… But then, cpu technology advanced towards parallelization/hyperthreading/multi core, and it took far longer for single core performance to catch up to Crysis’ highest demands