

One thing that’s entertaining about these “crashes” is that they frequently give failures an excuse for why they fail.
John Romero has never once individually made a game people liked. He made Quake, got fired from id, and released failure after failure. It’s insane he still has a name people talk about.
He had to downsize because no one wanted to play Gunman Taco Truck, Empire of Sin, or SIGIL II.


Reviews too! Steam has a frequently used and frequently useful user-submitted reviewing feature.
Reviews are a “community” feature, and it’s remarkably hard to build a review feature people want to use that is actually valuable.