

An Xbox controller. Probably not that hard to replace the batteries in 8bitdo controllers. 4 screws on the Ultimate 2C. I’m waiting for the new Steam Controller though pictures of it look like it may not have AA battery slots like the first one


An Xbox controller. Probably not that hard to replace the batteries in 8bitdo controllers. 4 screws on the Ultimate 2C. I’m waiting for the new Steam Controller though pictures of it look like it may not have AA battery slots like the first one


Saw this in the news. They’re trying really hard to stack the federal reserve board and send interest rates back down to financial crisis/pandemic levels. AI bubble can have some leg room if interest rates tank


I get a feeling EGS lack of feature development is a Tim thing. Like he decided what the minimum viable product was to beat Valve and there’s no way they’d fund copying feature after feature that Steam has. That’d be admitting he was wrong
Also that talk where he was talking about Unreal Engine 6 being way more tied into Fortnite. Like make a game that’s standalone or make one that’s in Fortnite. Or both. Players in Fortnite can pay for your game. Fortnite metaverse is the primary future of EGS. Not copying Valve. Doing something only Epic can do. Somehow get people who don’t like Fortnite to open Fortnite to play games that aren’t Fortnite in Fortnite


Intel Pentium D era sucked compared to the Athlon 64 II x2 from what I remember. I had an Athlon 64 3000+ just before the dual core era. Athlon 64 era was great


I’m pretty sure I saw that they are real time with pause. I like those more than turn based crpgs because once you get used to the gameplay systems, turn based becomes a chore to me compared to rtwp. Especially on a replay. Happy to buy a rtwp game when they seem out of fashion for crpgs these days in favor of turn based


Bought both pathfinder games. Cheap enough. Going to play through both


Time to finally try this. Also bought Pathfinder since it’s been talked about a lot
Sure most publishers suck but indie devs also have to be honest with themselves and their ability to market. Like even writing out their Steam page and selecting screenshots. Video games and music have the lowest barriers for widely popular monetized distribution but marketing/localization/testing/etc are all valuable professions that a publisher could provide better service than what an indie can manage on their own. Especially when they’re new devs.
Indie filmmakers pretty much always sign up with publishers/distributors around the world. Established ones can manage multiple publisher deals before their movies are in full production for funding the creation. Do what you can. If you can successfully self distribute, do so. I’d bet most would do better retaining ownership of their creation but still licensing their work to a publisher for distribution/whatever else they offer. Just got to find a good publisher if you go that route