

Not trying to be rude, but that’s a question of how the engine uses the CPU vs GPU implementation, not a measure of apples to apples.
Comparing modern games with CPU particle physics to the heyday of GPU Physx there is no comparison. CPU physics (and Physx) are more accurate, less buggy, and generally not impactful in performance.
Bethesda was notorious back in the day for using uncompressed textures. Not lossless textures, just fully uncompressed bitmaps. One of the first mods after every game release just compressed and dynamically decompressed these to get massive improvements in load times and memory management.