

That’s actually exactly what they did to fix it. They now allow you to flag sinks as bathroom or kitchen sinks, which simply controls whether or not the dish washing function can be accessed.
That’s actually exactly what they did to fix it. They now allow you to flag sinks as bathroom or kitchen sinks, which simply controls whether or not the dish washing function can be accessed.
The way The Sims does it is actually pretty interesting. The individual sims have very little behavioral coding involved. They’re basically just monitoring their individual needs. The vast majority of the objects contain “advertisements” that they broadcast, and the sims can simply look for nearby advertisements to decide on what to do.
Basically, you have a sim. They are simply listening to advertisements that are being broadcasted by the objects around them. Maybe the kitchen sink says “Clean +3” while the shower says “Clean +7”. If the sim’s cleanliness meter is low, they’ll check for local “clean” advertisements and choose one. As their needs get lower and lower, they’ll be more likely to pick stronger advertisements. So a slightly dirty sim will be likely to choose the sink, but a very dirty sim will choose the shower.
Then once they get to the chosen object, the object basically goes “okay, here’s how to interact with me”. The sim simply pulls from that pool of interactions for the specific object. There may be flags for specific interactions based on certain conditions, or certain traits that make a sim more likely to choose one object over another. For instance, if your sim is a witch, they may have specific magical interactions available. Or if a sim has the Active trait, they may be more likely to choose fitness-based advertisements.
This makes adding expansions very easy. You don’t need to do a ton of coding for individual sims, to “teach” them how to use new objects. You simply add new advertisements to the objects you’re adding to the game, and make sure your interactions are properly flagged for the various conditions that can exist. And now those objects can be dropped directly into existing save files without any fuss.
Worth noting that this advertisement system is what caused the infamous “my sim is using the bathroom sink to wash dishes” complaint that plagued the series for so long; the bathroom sink was nicer than the kitchen sink, so it had a better advertisement. The sim wasn’t looking at advertisements based on why they needed a sink. They just knew they needed a sink to wash dishes, and picked the one with the strongest advertisement.
To be precise, that’s a cogwheel. There are six cogs around the cogwheel in your image. The word “cog” refers specifically to the teeth around the wheel, not the wheel itself. The cogwheel may be colloquially called a cog, but it’s technically inaccurate; If you told a watchmaker that their watch was missing a single cog, it would have a very different meaning than if you told them it was missing a single cogwheel.
It’s splitting hairs, but that would technically be a cogwheel. The actual cogs would be the teeth around the wheel.
If you have a cogwheel with a broken cog, it would be accurate to say “the cogwheel is missing a cog.” That doesn’t mean the entire wheel is missing from the system; The system is only missing a single tooth.
It depends on which app you’re using. Voyager displays it out to 30 days, IIRC. But I think you can also configure that somewhere in the settings. I recently made this account after being here for over a year, so it’s amusing seeing the baby face next to my own comments.
This is the worst way to go about doing it, because you should never assume a drawing is made to scale unless it is specifically marked as such. A protractor would be useless if the drawing isn’t to scale. Generally speaking, if a problem isn’t drawn to scale, it’s because all of the info you need to solve it is already present in the drawing. You don’t need to bust out the protractor to measure angles, because the angles can either be calculated from the available info, or aren’t needed in the first place.
This is how it works in Germany. Lots of their water bottles are made of glass, and end up with textured/worn rings along the bottle; The rings are from where it goes through the recycling machines to get prepped for the next use. The rings mean the bottle has been reused a lot, and has gone through the machines enough to get slightly worn.
Or give the awards directly to the credited teams, and not to the companies.
We don’t give Oscars to film companies. Imagine if an actor won an Oscar for a movie role, but didn’t walk up on stage to get it because they were already working on another movie. Sounds asinine, right? So why is it accepted in the game dev community?
I personally prefer tools that exist in the fourth dimension. It really makes blind-hole taps a thing of the past.
This is honestly the biggest takeaway. If the US actually stops cooperating with foreign banks, the dollar will instantly become worthless; The dollar only holds international worth because other countries want to have and hold dollars. If those other countries are unable to do so, there is no incentive for them to accept dollars as valid currency.