

you simply get a flat 12 points to spend every time you level up.
… that’s the wrong problem entirely! Complicated leveling was just another minigame to optimize.
If they wanted it to be painless, they could’ve leveled the world according to your total stats. Attack the player based on how much their numbers went up, instead of how often they went up.
The deeper problem in Oblivion was that you could blast goblins with a single fireball at level one, and then when you got stronger and put all your points in kill-stuff-harder attributes, the same fireball against the same goblins just tickled.
How?
For any set of stats, it wouldn’t matter if you got there at level 2 or level 20. Mudcrabs built for an optimized level 10 wouldn’t spawn just because you are level 10. They’d spawn when you’ve spent as many points as you would have, had you optimized to level 10.
The real issue would be “the Draugr are training” kinds of builds. If you put half your points into personality… the bandits did not.