

Significant part: there were fewer customers in the entire market back then
Just some IT guy
Significant part: there were fewer customers in the entire market back then
The concept is used by pretty much all games now. It’s just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly
Let’s be honest here it was never more than a band aid thrown together in an attempt to keep up with chiplets. Intel is in serious trouble because they still cannot compete with AMD in that regard, it affords them a level of production scalability Intel can currently only dream of.
Between this and infinity nikki actively blocking non SteamDeck devices I have a feeling that Valve will bring the hammer down on this sometime soon.
When people buy a game, the store front says it should run and then it doesn’t they’re not going to yell at the developers. They’re going to yell at the store and I doubt Valve wants to bother with the extra support workload that entails.
How anyone in leadership gave the OK for a connector this asinine is beyond me. That’s, on a technical level, a very real fire hazard
How about instead of the very obviously paid for (in one was or another) ‘professional’ critic scores you look at the user scores? Because very apparently the players have a very clear opinion about whether or not the game is good (also reflected in sales numbers).
Now I haven’t played the game and I never had any intention to, I also haven’t played any other Dragon Age game but from the player reviews I’ve seen the game:
I’m honestly surprised they can even use the DS name. I assumed Nintendo had trademarked that in every way possible
I’ll try to summarize:
I would be less critical of this if it was not the same company managing Gitea, it seems like a decent enough platform but having Gitea be OpenSource is a detraction from possible profits because nothing stops anyone from creating a service like this for cheaper.
I hope the company behind this stays on the good path but I’m not holding my breath, I’ll be sticking to Forgejo for the time being.
ho boy, here we go again.
At this point in time that conflict has been going on for so long, I have no clue anymore who started it. So all I can do is judge both sides by their current actions without historical justification which, to me, results in fanatical religious fascists fighting fanatical religious fascists with neither side caring for civilian casualties. Not exactly a situation in which I’d support any side tbh.
Doesn’t change the fact that historically balancing the wires on the connector was the job of the GPU. Arguably the connector spec should include who should load balance the wires, it didn’t and afaik it doesn’t, but the established practice was that the GPU takes care of it.