

Well said, valve just decided making games was too much work and stopped doing it.
“No, maybe that wasn’t it. Words precede and surpass me, they tempt and alter me, and if I am not careful it will be too late: things will be said without my having said them. Or, at the very least, that wasn’t the only thing. My entanglement comes from how a carpet is made of so many threads that I can’t resign myself to following just one; my ensnarement comes from how one story is made of many stories. And I can’t even tell them all— a more truthful word could from echo to echo cause my highest glaciers to crumble down the precipice.” - Clarice Lispector


Well said, valve just decided making games was too much work and stopped doing it.


“Boomer shooter” is an imperfect term that partially arose out of the multiplayer version of this type of game being called “arena fps” and becoming its own confusing insular side genre from singleplayer games of the day.
I prefer “movement shooter” as it emphasizes how core the movement is in either multiplayer or singleplayer types versions of these games. I love Xonotic because of its movement, the AFPS part actually is less interesting to me inherently, but the bunny hopping flow in games like Ultrakill, Xonotic, Quake and others is something 99.9% of modern shooters sadly ignore.
Xonotic is by far and away the best multiplayer movement shooter in my opinion and it is free and open source. This will give you a good feeling for “boomer shooters” on the multiplayer/bot bashing side.
Cultic is probably the most critically acclaimed singleplayer “boomer shooter” that I would consider at least partially a movement shooter, Ultrakill is also a must play.


Large game studios have different inherent strengths than smaller game studios, unfortuntately I think much of the gaming world has forgotten this in the excitement about the collapse of competency in and enshittification of traditional video game companies “clearing the way” for indie game companies.
I love indie games but some types of games can only be made by large predictable sort of boring game companies, I am mostly uninterested in those games but even I can recognize that they fulfill an essential role in making big production approachable, eye-catching experiences that play like interactive movies with all the production muscle that entails. Also sports games that evolve to remain relevant to the sports they represent are another big example of games best made by large boring game companies, which isn’t to say that indie sports games aren’t cool too that isn’t the point.
An indie game company can’t make Red Dead Redemption 2, they can make a narrower more focused game like Read Dead 2, but the scope of a game like that requires a huge company of artists working in parallel rather than in individual competition with one another.
A perfect example is comparing recent Zelda games to similar indie games like TUNIC, Gedonia 1 and 2, Anodyne 1 and 2 or Oceanhorn 1 and 2.
All of these games have a unique style and individuality that only comes from smaller indie studios, but none of them can compare to the breadth, muscle and expansiveness of a Nintendo open world game.
https://store.steampowered.com/app/553420/TUNIC/
https://store.steampowered.com/app/2566340/Gedonia_2/
https://store.steampowered.com/app/234900/Anodyne/
https://store.steampowered.com/app/877810/Anodyne_2_Return_to_Dust/
https://store.steampowered.com/app/339200/Oceanhorn_Monster_of_Uncharted_Seas/
https://store.steampowered.com/app/1622710/Oceanhorn_2_Knights_of_the_Lost_Realm


Fuck Discord


I think what people will look back on and say was so successful about this design as it relates to the steam deck joysticks and trackpads is that it cemented a control pattern that I think will become a standard for high quality pc gamepads/handhelds.
The market is ripe for someone to make something very similar but flip the joysticks and touchpads for people that prefer that layout, for one…


The fediverse inspired a half life mod!
Oh wait.
Lol


The tech press is nearly worthless as anything other than a press release service for big tech and the rich techbros who own it.
Any cool tech publication worth their salt would have been writing articles about how cool Mastodon is not trying to help out their buds at Bluesky cash in on their investment by casting shade for no reason on Mastodon.
The most important part is to take more time than you think to speak, everyone always thinks they need to rush as if they are an inconvenience with their words, trust me your words are worth the time it takes to say them slowly, no matter what words you choose.
No sorry didn’t mean to imply that. Not at all.
Don’t get me wrong I want a competitor to Steam/Valve but Epic isn’t it.
Ok, this is simple, I will never give Epic money if they won’t retain their developers and artists.


Ad Hominem attack, try harder :)
Maybe cite some evidence?


At some point you might want to print your notes, publish them on the web, or share them with people not using Org. Org can convert and export documents to a variety of other formats while retaining as much structure (see Document Structure) and markup (see Markup for Rich Contents) as possible.
The libraries responsible for translating Org files to other formats are called backends. Org ships with support for the following backends:
ascii (ASCII format)
beamer (LaTeX Beamer format)
html (HTML format)
icalendar (iCalendar format)
latex (LaTeX format)
md (Markdown format) odt (OpenDocument Text format) org (Org format) texinfo (Texinfo format) man (Man page format)
Users can install libraries for additional formats from the Emacs packaging system. For easy discovery, these packages have a common naming scheme: ox-NAME, where NAME is a format. For example, ox-koma-letter for koma-letter backend. More libraries can be found in the ‘org-contrib’ repository (see Installation).
Org only loads backends for the following formats by default: ASCII, HTML, iCalendar, LaTeX, and ODT. Additional backends can be loaded in either of two ways: by configuring the org-export-backends variable, or by requiring libraries in the Emacs init file. For example, to load the Markdown backend, add this to your Emacs config:
(require 'ox-md)
https://orgmode.org/manual/Exporting.html
There you go, maybe try reading a bit about the thing before commenting on it?


It objectively isn’t bothersome, it only takes a handful of keystrokes to export to markdown or to any other format you want.
I am sorry complaining about Org mode’s markdown format not being used elsewhere is absurd given how many extensibly options there are for Emacs built in even without adding in anything custom.
No, the org mode file format is the most extensible, open, powerful file format for primarily text based notes ever made. You are simply wrong here, I am sorry.
There are also apps that directly use the org mode file format such as Orgzly, Beorg and Orgro.


The downside is that copying anything with links or formatting out of Org requires converting its markup to Markdown or whatever.
The upside is by default org mode can export to markdown, and with Pandoc installed you can basically export to any file type known to humanity.


Syncthing and Org Mode.
I don’t know for sure and I am too afraid to check.
I am not a professional programmer but it seems to me that the idea that AI is needed to increase the firehose of code being written to “improve” programming and how well computers work is as absurd as the idea that the point of a university degree in a language is to increase the raw amount of words being written in that language.
The point is to convey ideas with language not produce more language, same thing with code, the point is to solve problems not produce ever larger and larger amounts of code with automation.
Something I know without a doubt is that for many people who love language, they desire a great deal less of the fake, hurtful, useless words that drown out the good ones. People who love words and work in crafting and shaping them tend to think it is inherently good to shape useful words not just mindlessly produce combinations of words in as great a volume possible.
To put it in a more abstracted fashion, relying on AI to produce more and more code faster and faster feels like a Jazz musician saying they rely on AI to fill in all the empty spaces they leave between notes with complementary embelleshing notes. The point of a jazz musician is clearly not to produce the most notes possible, it is to convey meaning with notes.
To bring it back to a concrete example, how many times has Google built a new chat program/app from scratch and then abandoned it? Sure there is lots of code there of very high quality, an intimidating amount to be sure, but isn’t the primary job of the programmer here to say “hey, why don’t we stop writing new code from the ground up for every chat app a different part of the company wants and standardize it to a much smaller codebase with a set of customizations different parts of the company can apply to the same core chat program”?
It seems to me a good programmer would be good at framing problems from a perspective that requires as simple implementation in code as possible within reason, not be best at producing the program with the most lines of code fastest that still solves the problem.