• stickly@lemmy.world
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    2 days ago

    A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.

    • Appoxo@lemmy.dbzer0.com
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      10 hours ago

      Removing chat is IMO one of the worst moces you can make.
      It was bad for GTA 5 (coordination/deescalation)
      It was less entertaining in Clash of Clans.

      Rocket League is a good example with the template chat but also allowing you to type individual words.

      Voicechat on the other hand should be available but be able to
      A: Mute completely
      B: Easily able to mute (also silence the chat part) a specific individual.

    • supersquirrel@sopuli.xyz
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      24 hours ago

      I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.

    • Holytimes@sh.itjust.works
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      1 day ago

      I still hold voip is the worse thing you can add to a game if your goal is to have a good community.

      Its exclusively used to harass basically.

      • CybranM@feddit.nu
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        1 day ago

        Have you played Arc Raiders? VoIP there is (generally) a pleasant experience.

      • supersquirrel@sopuli.xyz
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        1 day ago

        It depends, all of the multiplayer games I play voice chat is great, but I don’t play popular games that attract asshats.