alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agoAMD CEO Lisa Su: 'We are a data center-first company'www.pcgamer.comexternal-linkmessage-square94linkfedilinkarrow-up1373
arrow-up1373external-linkAMD CEO Lisa Su: 'We are a data center-first company'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square94linkfedilink
minus-squareAks@pawb.sociallinkfedilinkEnglisharrow-up1·10 hours agoUsing CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that
minus-squareyeehaw@lemmy.calinkfedilinkEnglisharrow-up1·7 hours agoOh that rings a bell now. Some games I remember you could switch between software and OpenGL or something
minus-squareAks@pawb.sociallinkfedilinkEnglisharrow-up1·2 hours agoYup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness. When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.
Using CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that
Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something
Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.
When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.