• Aks@pawb.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 hours ago

    Using CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that

    • yeehaw@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 hours ago

      Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something

      • Aks@pawb.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.

        When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.