• threeonefour@piefed.ca
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    20 hours ago

    Results did not change much for those based in the US, moving from 36% last year to 38% this year, which is within the margin of error. The increase was more prevalent for those outside of the United States, going from 37% to 44%, a 7-point increase.

    I can’t download the report without giving GDC a bunch of personal info, but I’d be interested in seeing which specific countries are bumping up the AI usage numbers if it’s not the US. The cynic in me assume it’s poor countries where making $1,000 USD on a game is significant income. The strategy is to flood the market with as many cheap low effort knockoff AI games as possible and hope to get lucky on one of them.

    • a1studmuffin@aussie.zone
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      16 hours ago

      I’m in the games industry and by chance have worked at both Chinese and US-owned companies over the last couple of years. My observation on this statistic from colleagues and friends is that software engineers pretty much everywhere are using it more and more, with uptake increasing steadily by the month. Not in a “make 10 games and put them on steam” kind of way, but in a “I can get more done each day” kind of way. Not saying it’s a good or bad thing, just reporting what I’ve observed.