Yes. Assembly is barely abstracted from the actual machine instructions, to the point where the process of translating it is easily reversible. Reading assembly code is a thing all on it’s own, though.
There’s specialised software available for this kind of reverse-engineering now, too, if you’re doing something more complicated than just looking for and cutting out a system call.




Isn’t there a way to manually whitelist modified software on your AV, if it’s your own machine?
With modern software, there’s also the problem of just learning whatever weird stack the game is running on, to know where to look.