• 0 Posts
  • 18 Comments
Joined 8 months ago
cake
Cake day: July 25th, 2024

help-circle











  • What you’re saying expressly isn’t true. Academically, deep learning is considered a subset of machine learning is considered a subset of artificial intelligence.

    • Deep learning is machine learning that makes use of deep neural networks.
    • Machine learning is artificial intelligence which can perform tasks without explicit instructions by learning from a dataset and generalizing to other data.
    • Artificial intelligence is simply trying to make a computer display some sort of intelligence that’s seen as human-like. For example, a perceptron is artificial intelligence because how could a computer possibly see like a human? Chess bots are artificial intelligence because it was thought that chess represented some sort of higher intelligence unique to humans. NPC actions in video games can be artificial intelligence because you’re simulating what another human might do.

    Would you like the textbooks from 10 years ago on this exact subject that I’m referencing? The term AI hasn’t been co-opted; you might’ve simply been thinking of general artificial intelligence, because “pretty much any form of machine learning” has been called AI since the dawn of machine learning – because it is.


  • Word of mouth provided by pirates is still great for the AAA games industry, regardless of what they’ll tell you, and only helps perpetuate these bad practices you’re pirating to get away from. 99.9% of users are unwilling to pirate games, and thus when you reference them, say you played or enjoyed them, talk about pirating them, etc., it’s essentially just free advertising for those games to people who would in all likelihood just purchase them if they wanted them.

    Meanwhile, playing indie games gives those devs some cash flow to keep developing and gives free, word of mouth advertising to other people through references, recommendations, etc. The more successful indie games with good practices are, the better the games industry as a whole. It’s not a zero-sum game, but there is some tradeoff involved.





  • Technology has slowed down, but there’s also diminishing returns for what you can do with a game’s graphics etc.

    • The original Halo ran at 480p on the Xbox. 4K UHD has 27 times the number of pixels as that. The resolution increase from the NES to Halo was about 5.35 times.
    • Games nowadays on PCs are often capable of running smoothly into the hundreds of frames per second, but of course for example the difference between 21 and 30 FPS is more noticeable than the one between 231 and 240 FPS. (Looking at you, OoT)
    • Render distances are much larger with less obvious compromise on LoD.
    • Stuff like ray-tracing is of some graphical benefit but is hugely computationally taxing, and there’s nothing you can do about that. It’s just more diminishing returns.
    • Physics engines are much more complex.
    • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.
    • The amount of polygons starts to hit a ceiling too where the model is basically continuous to the human eye, so adding more polys might only help very subtly.
    • Color depth is basically a solved problem now too compared to going from the NES to the Xbox.

    You can think of sampling audio. If I have a bit depth of 1, and I upgrade that to 16, it’s going to sound a hell of a lot more like an improvement than if I were to upgrade from 48 to 64.