• absquatulate@lemmy.world
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    1 hour ago

    I’m loving the balls on studios. Yesterday we had “experts” suggesting it might cost 100 bux, and today it’s already the beggining of a trend. And the game isn’t even out. In fact, we only have the trailer for the game and they’re already predicting prices.

    My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.

    But the nerve, I swear. “Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying”

  • psx_crab@lemmy.zip
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    2 hours ago

    I’m not paying if its not below $30, why would i pay for $100? GTA 5 is already disappointing i’m pretty sure they chop even more thing up and make most content online only. $100 is already rm450 in my country and that’s almost 1/3 of minimum wages, I’ll continue to be stingy and spend my money on better stuff.

    They deserve piracy.

    • Kwozyman@lemmy.world
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      1 hour ago

      How is GTA5 disappointing? I remember playing it a couple of years after release and it still is one of the best open world games I ever played. Even now, more than 10 years since I played it, I remember the main characters and even some secondary ones and part of the story (even though I only played it once). If anything, I think the GTA5 model is what all “service” games should be – excellent story and single player campaign and…whatever that online thing is. Frankly, I’ve never touched the online part in GTA5 but I hear it’s quite successful.

      Regarding the price, I would personally probably pay a bit more for a really really good game. I don’t think the very good games selling for a premium are the problem, but the unfinished, reskinned and shitty games selling for 60-70. Like, how is Elden Ring released at the same price as Skull and Bones or FIFA <current-year>? Those should be 10-20 bucks, not the good games (assuming GTA6 will keep the quality bar up).

      • I Cast Fist@programming.dev
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        31 minutes ago

        Frankly, I’ve never touched the online part in GTA5 but I hear it’s quite successful.

        The microtransactions kept a very steady flow of hundreds of millions of dollars per quarter to Rockstar, so yeah, it’s absurdly successful

  • ChojinDSL@discuss.tchncs.de
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    3 hours ago

    Playing lots of RPGs and Jrpgs has trained my Patience. I never buy a game at full price, regardless of how much I want it. I simply wait for a sale until it’s below 35 euro.

  • rtxn@lemmy.world
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    3 hours ago

    some developers “hope” the next installment in the GTA franchise will be priced at $80–$100

    Management are NOT DEVELOPERS.

    Executives are NOT DEVELOPERS.

    Shareholders are NOT DEVELOPERS.

  • PushButton@lemmy.world
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    3 hours ago

    I don’t even buy a game when it’s 70…

    At 80 there is no fucking way…

    90, are they crazy? Never!

    100? Lulz, go fuck yourself lunatic

    • OrgunDonor@lemmy.world
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      2 hours ago

      I think there is maybe 1 game that I would consider spending 100 for the base game. And that’s because I love the series and it is very much a long term game for me, Street Fighter.

      But that would be a very tough sell, it would have to be something really special to part with that much, even though I know I would get 1000s of hours out of it

  • Professorozone@lemmy.world
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    2 hours ago

    People pay $1200 for an iPhone. I’m sure they’ll pay the $100 for a game. How? I’m not sure but they always seem to.

    Personally, I don’t but I am never the trend setter.

  • Soulifix@kbin.melroy.org
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    3 hours ago

    “According to Matthew Ball’s The State of Video Gaming in 2025 presentation, first spotted by VGC, some developers “hope” the next installment in the GTA franchise will be priced at $80–$100, fully capitalizing on its status as the most anticipated game on the market. This increase, the report suggests, would allow studios to raise the price of their own new games by at least $10 to offset declining player numbers and inflation while justifying the change by pointing to GTA VI’s example.”

    Who the hell are the developers clamoring for this?

    No, what’s going to happen is that, with so many game sales happening every week, people are largely going to wait for the sales axe to come down on GTA VI until it’s affordable. The only people who’d happily buy GTA VI at that price point, are gullible FOMO-pearl-clutching “gamurs”, gaming “journalists”, benchmark nerds and egotistical Day-1 flaunters. That’s about it.

    The moment GTA VI hits a single sale, then most will jump on it.

    • Damage@feddit.it
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      32 minutes ago

      I rarely spend more than 15 eurodollars on a game, but realistically for the average cough console cough player the difference between 60 and 80 is a few beers with your pals, and you spend way more time playing GTA than drinking those few beers.

    • PieMePlenty@lemmy.world
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      54 minutes ago

      I mean, I’d be pissed but I’d probably still buy it, providing it was fully playable offline and the content reflected the price. I play GTA when it releases, beat it, fool around a bit and never touch it again. The last time I spent money on gta was when V released on 360, more than 10 years ago.

    • nyctre@lemmy.world
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      2 hours ago

      While I wish you were right, something tells me that even with an 80-100$ pricetag it’ll still be one of the most successful games ever released.

      Look at diablo4, for example. 70$ base game, 90 for deluxe, and 100 for ultimate plus mtx in the store at stupid prices. And apparently it’s sold over 6 million copies and made over 600 mil in revenue in the first week. And it’s not even a good game, in my opinion.

      • Soulifix@kbin.melroy.org
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        28 minutes ago

        I’ll shamefully admit that I would’ve bought Diablo IV at launch. But the dealbreaker for me was when they made it online-only, like Diablo III. Good preventative measure.

    • MudMan@fedia.io
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      3 hours ago

      Who the hell are the developers clamoring for this?

      Gonna guess the tens of thousands getting laid off who are anxiously waiting for money to come back to the business so they can get hired again.

      VERY educated guess, there.

    • Ech@lemm.ee
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      3 hours ago

      would allow studios to raise the price of their own new games by at least $10 to offset declining player numbers

      Wonder how much they’ll raise it next when they lose additional sales to absurd prices.

  • Dariusmiles2123@sh.itjust.works
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    3 hours ago

    It’s surprising that games are getting cheaper compared to the cost of living. If you take into consideration the fact that games are becoming more expensive to produce, I really don’t understand it.

    Gaming is way cheaper for me than it was during the ps2 or ps3 era.

  • MudMan@fedia.io
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    3 hours ago

    This is some weird reporting.

    For one thing, I’m not American, baseline game prices here took a similar hike during the PS4 era, so I’d be curious to see if or when US game prices adjust and whether that comes with a local price bump. Although looking at recent releases maybe they already did.

    For another, it is kind of insane how much lower the baseline price of what used to be called “retail packaged goods” games has gotten adjusted for inlfation. As I write this, Civ 7 is the best selling full price game on Steam, going for 69,99USD. That’s 48-ish USD in 2010 money, the Internet tells me. The previous release to even get close to the best sellers list at that price (and it sold pretty terribly, as far as I can tell, at least on Steam), was Indiana Jones, for the same price. Everything else is much, much, much cheaper, with the list being dominated by games anywhere between free to play and thirty bucks.

    That’s two conflicting pushes. Games are dirt cheap now. You can’t even sell them at the sticker price that was normal in the 2010s anymore, and even if you did, that’s 30% less inflation-adjusted money than before. The average game developer salary has gone from high 90K to 115K in 2025 in that period as, again, the Internet tells me.

    So basically GTA or no, I don’t see how you get anything BUT GTA sequels and Call of Dutys going forward. It’s MTX-fests or nothing. It’s pretty messed up, IMO. I like splashy, good-looking AAA games and would take them any day over, say, a Marvel Rivals. But spoiler alert, Marvel Rivals is going to make all the money and you’ll be lucky if you ever see a Ratchet sequel again, let alone a third party big single player game.

    So… pick your poison, I suppose.

      • TheTechnician27@lemmy.world
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        3 hours ago

        Why pirate shitty AAA games when you can spend your time getting a better experience by supporting indie devs financially and in word of mouth?

          • TheTechnician27@lemmy.world
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            2 hours ago

            Word of mouth provided by pirates is still great for the AAA games industry, regardless of what they’ll tell you, and only helps perpetuate these bad practices you’re pirating to get away from. 99.9% of users are unwilling to pirate games, and thus when you reference them, say you played or enjoyed them, talk about pirating them, etc., it’s essentially just free advertising for those games to people who would in all likelihood just purchase them if they wanted them.

            Meanwhile, playing indie games gives those devs some cash flow to keep developing and gives free, word of mouth advertising to other people through references, recommendations, etc. The more successful indie games with good practices are, the better the games industry as a whole. It’s not a zero-sum game, but there is some tradeoff involved.

    • 7112@lemmy.world
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      3 hours ago

      Game budgets are crazy. In order to get the profits shareholders want they’ll charge as much as they can get away with.

      Indies are actually performing well, so we might see a shift like we saw with film in the 90s.

    • MudMan@fedia.io
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      3 hours ago

      I mean… yeah, give it a long enough time and it will be. Kinda how inflation works. “Eventually” is a pretty expansive word.

        • MudMan@fedia.io
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          2 hours ago

          Sorta kinda. We moved to 69.99 for major releases a while ago. Late 2000s in some territories, later in others.

          In the US it was 59.99 for the CD era, but it was higher before when cart costs were a massive chunk of the retail price. I bought games that launched at 100 (or its local equivalent) in the 90s, particularly on SNES and N64.

          But it’s true that prices have been super stable while moving from expensive carts to cheap CDs and then trivially expensive digital releases. Now there’s no way to cut costs on distribution (you’re already subsidizing storage, it’s just down to bandwidth, which is paid by the retailer anyway). So now inflation is catching up, since none of the money is going to making boxes, stamping CDs or shipping games in trucks. Now when inflation hits there’s no longer a way to hide the pricing impact, so it goes to sticker price.

          And people are so used to that stability that they immediately rage on the Internet, if this thread is anything to go by, so the only answer is to hide more of the cost in MTX and dump the sticker price altogether.

          Kinda argued against myself there. The real answer isn’t prices will “evenutally” go up, it’s that they will go down to zero and traditional gaming will become mobile gaming. That’s probably more likely.

  • archonet@lemy.lol
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    3 hours ago

    if it’s higher than $60, R* can lick my taint.

    in fact, if the online is as ridden with issues as 5’s online has been, I’ll probably just pirate it. Why would I want to pay $60+ just so I can get squeezed for even more money via microtransactions; and having to pay even more for a mod menu, just to exist in a server without being hassled? Fuck that with a rusty fork.