• Malix@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      2 days ago

      I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.

      edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?

      • morbidcactus@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 days ago

        Linux has that for vulkan shaders but like, you still get compiling shaders when loading in bl4 even after that.

        I don’t recall satisfactory having that issue and it’s ue5 afaik, hits a solid fps too even with global illumination on.

        • Holytimes@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          20 hours ago

          It’s all systems but only for vulkan. So outside of Linux it’s not used much since most windows games are direct X not Vulkan.

          And even then some games use both so while you have the Vulkan shaders you still may need to compile direct X shaders.