alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 year agoHollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steamwww.ign.comexternal-linkmessage-square53linkfedilinkarrow-up1258
arrow-up1254external-linkHollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steamwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 year agomessage-square53linkfedilink
minus-squaretuckerm@feddit.onlinelinkfedilinkEnglisharrow-up52arrow-down2·1 year agoI didn’t think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
minus-squareCaptPretentious@lemmy.worldlinkfedilinkEnglisharrow-up16arrow-down4·1 year agoSteam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
minus-squareRiQuY@lemmy.ziplinkfedilinkEnglisharrow-up18arrow-down1·1 year agoSteam frontpage was definetely crashed too.
minus-squareAwesomeLowlander@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoThe payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
minus-squarefrongt@lemmy.ziplinkfedilinkEnglisharrow-up7·1 year agoThey probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.
minus-squareAqarius@lemmy.worldlinkfedilinkEnglisharrow-up12·1 year agoThey have a procedure to prevent this, but the guy on call was too busy playing Silksong
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down1·1 year agoSteam has always been a bit flaky at times.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up16·1 year agoI can’t disagree. But compared to what it was like in 2003, it’s solid as a rock.
I didn’t think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
Steam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
Steam frontpage was definetely crashed too.
The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
They probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.
They have a procedure to prevent this, but the guy on call was too busy playing Silksong
Steam has always been a bit flaky at times.
I can’t disagree. But compared to what it was like in 2003, it’s solid as a rock.