alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 year agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square17linkfedilinkarrow-up163
arrow-up163external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 year agomessage-square17linkfedilink
minus-square9point6@lemmy.worldlinkfedilinkEnglisharrow-up54arrow-down1·1 year agoYou don’t lay off engineers to become more agile, all it does is make the company more fragile
minus-squareISOmorph@feddit.orglinkfedilinkEnglisharrow-up25arrow-down1·1 year agoTo think otherwise would be senile
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up21arrow-down1·1 year agoDoesn’t stop the execs getting docile
minus-squareEldest_Malk@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down1·1 year agoAnd incredibly facile.
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5arrow-down1·1 year agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
You don’t lay off engineers to become more agile, all it does is make the company more fragile
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Can I haz?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.